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Offers sneak peek meaning1/21/2024 ![]() Unity can build your games for many different platforms already and the scripting is portable from platform to platform. It renders at a relatively little performance cost and adds lighting details to your scene and it’s dynamic objects, adding to both realism of lighting and visual beauty.įire, explosion, debris, fireflies particle systems add many types of animated detail to your scenes the current particle system as well as the up and coming new ones, planned for 3.5, fully work for Flash. As the ShadowGun demo shows, lightprobes have a great effect on your scene’s lighting. This feature, planned for Unity 3.5, adds really nice and fast dynamic lighting. ![]() The best thing ? Our Flash port automatically converts this to Stage3D AGAL assembly and does all the hard work for you, no extra work involved. While Unity ships with 60+ shaders, you can also build your own. ![]() Visually, the result is the same, but now optimized and faster rendering, with little effort needed to do so.Įverything rendered in Unity is done so with shaders. With built-in Umbra Occlusion Culling, Unity adds a performance optimization to render only what’s actually visible for the viewer. Since the lightmapping is done offline in the editor, it has very little impact on the runtime performance of your game, while adding much more visual depth and atmosphere to it. All in all this feature combined with the ease of Unity’s editor is hugely powerful to build rich and realistic dynamic worlds.Īdding atmosphere to your scene with advanced and beautiful lighting, can be done from within the Unity editor, using the built in Beast lightmapper. We’ve been testing it out on Flash with some complex scenes and it runs smooth and fast ! For the initial release of our Flash support we will probably not be supporting cloth and soft bodies. Used for things like rigidbody, ragdoll and realistic car physics, this will make your world come alive with fast and accurate physics. Unity has an integrated physics solution powered by NVIDIA PhysX. For all of you that are interested in, but less familiar with Unity we’d like to highlight some features that currently already work for the Flash export of our internal Unity build right now. Many of the features available in Unity today and in the future will be directly available for Flash when we release our Flash export feature. Rest assured we are working hard to ship this, there is nobody who likes to see this in your hands as soon as possible more than we do. Keep in mind, this is a sneak peek many things are still rough around the edges. Performance is great and things are looking very promising. We’ve taken the project, changed the build platform to Flash, hit build magic happens.and the game runs in the Flash Player. While we are not quite ready to ship with Flash support yet, we just couldn’t resist sharing this video with you, as this has been a major milestone for us. Except now, it is exported for and running in the Flash Player ! ![]() This video preview shows the Shadowgun game demo by Madfinger Games, a highly anticipated iOS & Android Unity built game. The Unity Flash day is free (please do register though), and right now, there are still tickets available for the Unite conference.Ĭan’t make it out for Flash day ? Sad panda ? Well, we have some good news ! Let us shed some light on our work with a sneak peek right now.it includes a video and it is the first time we are showing our work publicly. ![]() If you are interested in learning more about our Flash support, meeting the Flash team at Unity, asking us questions about it or just look at the demos we’ll be showing, we are looking forward to see you there ! If you are a Flash developer or designer interested in getting started with Unity, this is a great kick-start to enjoy the Unite Conference following the days after. On this day we’ll be showing and telling about the Flash support functionality and giving entry level overviews of Unity to get you started. We are organizing a Flash day on September 27th, the day before the Unite conference, aimed at getting Flash developers up to speed with Unity development. Since our initial announcement, there has been a great deal of interest and many people have questions on what Unity supporting Flash means. ![]()
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